![]() *I need to clarify the usage of the term LUDOLOGY in this work as I went with the connotative of the word as appeared to have been implied in. The article then concludes with some final remarks regarding the gameplay narrative as well as recommendations for those intending to carry out future related studies. The heart of the discourse covers how the game can be played using a social scientific gaze, from appreciation of game data to select in-depth level analysis. This written version includes an expansion to the lecture series which involves the addition of more levels and the inspection of game data. ![]() ![]() Based on an in-class gameplay lecture series conducted by the author during the quarter terms she has taught in Mapua Institute of Technology (Intramuros) in years 20, the article is a conversion of her academic surmises on American Mcgee’s PC game inspired by Lewis Carrol’s Alice in Wonderland/Through the Looking Glass into print. ![]()
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